![]() If you believe you can be of assistance in this area, you may contact the team at #dev: on Matrix. These coordination positions are time-consuming roles that require dedication, knowledge of the area and sharpened communication skills. This is not a considered a conflict of interests in decision making because these members are largely filling the role until someone else who fits the description can fill it. ![]() Note: Many of the core members are serving double roles as coordinators. If you’re feeling lost, contact these people, their names are linked to their forum accounts. Coordinators will be the people to ask questions to regarding their subjects. Core TeamĬoordinators are here to guide contributors, provide information both in and outside their area of expertise and act as liasons to the core team to ensure the most important information doesn’t go overlooked. Happy fragging! (or killing or whatever you call it in your game.This international group of leaders collaboratively oversees development, makes project management and community decisions by voting, and provides infrastructure. ![]() My team looks forward to working with your team :D - Hopefully our communities can both be helpful and constructive as well. I'm always on IRC with the name "Samual" on on both #xonotic and now #unvanquished-dev, so feel free to contact me there if you want or email me at samual xonotic org. Maybe i'll also implement a dynamic system which uses configs to manage balance more properly, this way you don't need to recompile the game to make a simple damage change to a weapon or attack for example. I have years of experience with it by now hehe. (I.e., this way, it'll possible to implement new game modes such as CTF or whatever you please with much more ease, and it strips out all the game mode-specific code from the common codebase.) We use this system in Xonotic (called the "mutator" system) which allows us to better manage and keep our code clean, and it allows for people to much more easily expand the gameplay without having to create a massive mod.Īdditionally, I know several ways to improve the balancing of the game, and I can give plenty of advice on that. For one example, i've been contemplating coding a function-hooking system for you guys so you can create a multi-game mode system. ![]() There are several things i've already suggested/pointed you guys to try/use, and i've got plenty of ideas on things which would potentially be useful to you. Over this time, i've learned quite a bit about the project, and since I don't think we're in any way really competing games, i've decided it would be beneficial to help eachother out. One of your guys (kharnov) came to us about a week or so ago in an attempt to get in contact with another opensource project, this enlightened us to the fact that you guys even exist (we're generally too busy to follow opensource news that is not entirely relevant to us normally) and I was delighted to hear that Tremulous is actually getting progress/a continuation. Many of you may already know me from the IRC channels, however for those who don't: I'm one of the lead developers (lead game coder and gameplay designer) of the fast-paced opensource first-person-shooter project named Xonotic.
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